home *** CD-ROM | disk | FTP | other *** search
- <html>
- <body>
- <pre>
- <h1>Build Log</h1>
- <h3>
- --------------------Configuration: ieapp - Win32 Debug--------------------
- </h3>
- <h3>Command Lines</h3>
- Creating temporary file "C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP76.tmp" with contents
- [
- /nologo /MLd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fp"Debug/ieapp.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
- "I:\ieapp\seesEnemy.cpp"
- ]
- Creating command line "snCl.exe @C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP76.tmp"
- Creating temporary file "C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP77.tmp" with contents
- [
- kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"Debug/ieapp.pdb" /debug /machine:I386 /out:"Debug/ieapp.exe" /pdbtype:sept
- .\Debug\anim.obj
- .\Debug\cat.obj
- .\Debug\caught.obj
- .\Debug\character.obj
- .\Debug\chase.obj
- .\Debug\chased.obj
- .\Debug\damaged.obj
- .\Debug\damagereact.obj
- .\Debug\die.obj
- .\Debug\dog.obj
- .\Debug\done.obj
- .\Debug\dying.obj
- .\Debug\fight.obj
- .\Debug\flee.obj
- .\Debug\gametime.obj
- .\Debug\ie.obj
- .\Debug\ieapp.obj
- .\Debug\ieexec.obj
- .\Debug\iegoal.obj
- .\Debug\ieowner.obj
- .\Debug\ierule.obj
- .\Debug\nap.obj
- .\Debug\rested.obj
- .\Debug\seesEnemy.obj
- .\Debug\StdAfx.obj
- .\Debug\tired.obj
- .\Debug\util.obj
- .\Debug\wander.obj
- .\Debug\wonfight.obj
- .\Debug\world2d.obj
- ]
- Creating command line "snLink.exe @C:\DOCUME~1\ADMINI~1.000\LOCALS~1\Temp\RSP77.tmp"
- <h3>Output Window</h3>
- Compiling...
- seesEnemy.cpp
- Linking...
-
-
-
- <h3>Results</h3>
- ieapp.exe - 0 error(s), 0 warning(s)
- </pre>
- </body>
- </html>
-